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AI Insights · Timothy · October 2022

Top 5 Casual Games on Android in Latin America, Q3 2022

In Q3 2022, the top 5 casual games on Android in Latin America showcased varied performance trends in terms of downloads, revenue, and active users.

Top 5 Casual Games on Android in Latin America, Q3 2022

In Q3 2022, the top 5 casual games on Android in Latin America exhibited diverse trends in downloads, revenue, and active user metrics. Below is an overview of their performance based on data from Sensor Tower.

Subway Surfers from SYBO Games experienced fluctuations in weekly revenue, peaking at around $19.5K in late June and gradually declining to approximately $12K by the end of September. Weekly downloads saw a high of 1.2M in late July, tapering off to about 825K by the end of the quarter. Active users also showed a downward trend, starting at 75.4M in late June and ending at 69.3M in late September.

Pou by Zakeh had consistent weekly revenue hovering around $1.4K, with a slight dip mid-quarter. Weekly downloads saw a decline from 600K in early July to around 405K by the end of September. Active users decreased from 28.6M in late June to 23.9M by the end of the quarter.

Among Us from Innersloth LLC showed a stable weekly revenue trend, with a modest increase towards the end of September, reaching about $1.8K. Downloads decreased steadily from 605K in early July to approximately 321K by late September. Active users dropped from 1.3M in early July to around 949K by the end of the quarter.

Candy Crush Saga by King maintained a strong weekly revenue, peaking at $253K in late September. Weekly downloads were highest at 566K in early August, gradually decreasing to about 401K by the end of September. Active users remained relatively stable, averaging around 5.7M throughout the quarter.

My Talking Tom 2 from Outfit7 Limited had a steady weekly revenue, peaking at around $1.9K in late June and ending at $1.3K by late September. Downloads showed a declining trend from 491K in mid-July to approximately 377K by the end of the quarter. Active users fluctuated, starting at 6.3M in late June and ending at around 5.9M by late September.

These insights come from Sensor Tower, providing a comprehensive view of the performance of leading casual games in Latin America. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022